1 September 2021 at 16:00–18:00 EEST | Online
Community Session: How can we make built environment more user-centric with geospatial digital twin?
Our fifth Community Session provides examples on current use of game engines, urban 3D-models, BIM and GIS in making planning processes more user-centric
The focus on human needs and the way we organise our lives in the built environment has received new-found attention by urban planners seeking to make our cities better and more liveable through public engagement, open dialoque and true co-creation.
Concurrently, it has been argued that turning the focus away from the technical advancements and concentrating on the needs of the users, the citizens, creates also a solid base for innovation. Here, modern design and simulation tools help to express and explain our city development in great detail via digital twins in a way that is understandable by anyone – making everyone capable of participating in urban planning.
In addition to general analysis tools, game engine-based applications have become favourites of modern urban planners looking to create more engaging methods for public interaction. With the help of these cloud-based solutions, accurate real-world 3D content (such as photogrammetry, terrain, imagery, and 3D buildings data) captured from cameras, sensors, drones, and smart machines is unlocked for use in urban planning processes. Thus, urban planners are capable to design the environments with high-resolution content and then collect and analyse the data they want in a 3D world.
The benefits of digital twins are becoming increasingly apparent in smart urban design as these tools also increase efficiency and data-driven decision making. With knowledge, we can understand our movement and behaviour, to create a more sustainable environment and anticipate the future.
1st September, 16:00–18:00 EEST, Helsinki
Please note that all times are in EEST. The program is subject to change.
Log in and matchmaking
Welcome and introduction
Keynote speaker to be announced
After short introductory presentations, all speakers will join a panel discussion looking to answer following questions:
- How do we define digital twins in this context?
- Why should the cities move towards a more human-centered design?
- What societal benefits could we expect to achieve?
- How are the outcomes and impacts of this experienced by the citizens?”
Speaker to be announced later, City of Helsinki (FIN)
Speaker to be announced later, City of Tallinn (EST)
Speaker to be announced later, City of Copenhagen (DEN)
Speaker to be announced later, City of Rotterdam (NL)
Speaker to be announced later, City of Hague (NL)
The Community Session will conclude with a showcase by companies that provide tools for human-centric urban planning.
List of the featured solutions will be published later – and if your company has created such a tool, please let us know if you’d wish to demonstrate it!
Announcement: Forum Virium Challenge
Speaker to be announced later, Forum Virium Helsinki (FIN)
Speaker to be announced later, Helsinki Business Hub (FIN)